Originally submit for the GMTK 2017 Theme of Dual Purpose Design
The player has been gifted a harp. That harp is the key to unlock doors (as a key), play rhythms (in different keys), and attack enemies (based on the enemy's hit type/key).
Knowing this was a game jam, this is not a polished final version of the game. Time may have slipped away from me doing the player modeling so it is the default capsule (sorry about that!), but the deeper your progress in, the more complex the artwork and puzzles become.
July 17, 2017 - Version 1.0